Junior Crowds Technical Artist

Skydance · Madrid

Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
 
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
 
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As a Junior Crowds Technical Artist you will be responsible for helping its assigned departments to solve basic technical issues.

Responsibilities

  • Fixes the issues in the assigned scenes. 

  • Helps artists to solve simple bugs.  

  • Reviews Pending Tickets. 

  • Assists artists when issues arise in the day-to-day processes of the department – eg. Creating work scenes, publishing work, preparing renders for dailies, etc. 

  • Tests libraries such as Houdini's HDAs and prototypes. 

  • Updates basic documentation. Reviews and updates the technical documentation related to the workflows and tools of the department that they support. 

  • Is responsible for Asset assemblies and updates.

  • Attends technical meetings to as requested, to keep trained and updated in the new studio/department tools, pipelines, workflows, etc. 

  • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment. 

  • Assists other team members, when necessary. 

  • Follows the department supervisor and leads’ instruction.

Requirements

  • 2-3 years of professional experience in VFX or animation industries. 

  • Strong artistic or/and technical aptitude related to 3D animation is a must. 

  • Knowledge of some 3D animation area (Modeling, Surfacing, Animation, Lighting). 

  • Solid understanding of Houdini. 

  • Experience in 3D animation Software (Maya, Max, or Houdini). 

  • Medium English level.

  • Spanish desirable.

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