Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
In this role, you will develop sensing algorithms to understand the real-world scene within an AR/VR context, optimized for compute-constrained devices. We are looking for a software engineer who can work in the intersection of computer science, computer vision and human vision. You will be expected to design and implement state-of-the art computational eye models that deliver system performance targets, by leveraging scientific knowledge from human vision literature and data statistics. You will work across different engineering teams, including ML/perception, synthetics, human vision, etc.
The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.