Staff Software Engineer, XR Graphics (iOS/Metal)
As a part of the XR Graphics team, you will build the graphics tools and render pipeline for the Android XR platform. You will have expertise in various components of the graphics stack, including shader compilers, graphics Application Programming Interfaces (APIs), tools, and drivers. You will collaborate with key application developers and hardware providers to optimize the performance of the graphics stack. You will develop and recommend graphics best practices for XR and other rendering environments.
You will work with a variety of graphics hardware and low level APIs, each with their own unique issues. You will have experience with Graphics Processing Units (GPUs) and real-time graphics and are adept at squeezing out maximum performance from GPUs.
As a Software Engineer for Android XR, you will leverage their GPU and metal expertise to optimize and enhance performance on iOS. Your work will consist of low-level graphics details, requiring knowledge of the hardware and relevant APIs.
breakthroughs in compute, connectivity, mobile, and now, AI. Google's XR team is at the forefront of the next major leap – the convergence of AI and XR. This is more than just new devices – it's about reimagining how we interact with the world around us. We're building a future where
lightweight XR devices like smart glasses and headsets pair with helpful AI to augment human intelligence, offering personalized, conversational, and contextually aware experiences.Individual pay is determined by factors including job-related skills, experience, and relevant education or training.
US: $207000 - $301000 (USD) + 20% bonus target + bonus + equity + benefits
Learn more about benefits at Google.
Minimum qualifications:
- Bachelor's degree or equivalent practical experience.
- 8 years of experience in software development (e.g., C++).
- 5 years of experience testing, and launching software products.
- 5 years of experience with graphics, 3D graphics, GPU programming, mobile GPU, or iOS GPU.
Preferred qualifications:
- Master’s degree or PhD in Engineering, Computer Science, or a related technical field.
- Experience with GPU programming models.
- Experience with Vulkan.
- Experience identifying performance bottlenecks and optimizing applications.
- Experience with computer vision, augmented reality, or game engines (e.g., unity).
- Understanding of software systems/driver level software.